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Dorilium

17
Posts
A member registered Aug 07, 2019

Recent community posts

Simple, but the audio is kind of overwhelming. and the game bugs out if you place fans right as the game starts.

Nice fun idea, would love to see it with multiplayer.

The nugget of something really lovely. Can't wait to see more.

A really nice start to a fun arcade game. Excited to see the full version.

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A fun game, but potentially not improved by the jam theme element - the random gravity mechanic would fit a lot better as a sub-element of a game where you usually had direct control of it, with short sections of random puzzles structured like this game. 

With the random swaps, there's usually a way to float your way directly past the puzzle to the exit,  which you could solve if the level design didn't need to have some slack built in to accommodate the inherent lack of control.

Hard to think of a better fit for the theme than a swarm of poorly supervised babies. Simple game, the watch with mouse/pick up with keyboard mechanic is a fun way of giving the player more tools to deal with their split focus.

Fun little game, leaning into weird hose physics and/or fighting-game style power ups (shoot further, flail faster, jetpack hose) could increase its staying power. 

A pretty easy puzzle game - the game fits the theme but the only real puzzle element is the gun/door elements, the speakers and tables more or less solve themselves. A mechanic like Crypt of the Necrodancer's beat system requiring the player to engage with the musical element might increase the challenge. More music variety in a music-focused game would also be desirable, even if it would have required pre-produced music tracks.

Really great. Fits the theme, lots of fun to play, could easily be expanded into a really nice platformer with some work (similar to the Plague Knight campaign in Shovel Knight)

A platformer built around something like the dream blocks mechanic from Celeste . A simple, fun, and challenging in a similar vein to VVVVVV, presented very stylishly. Buggy, though - I got stuck on edges twice and had no options except starting over. 

Short and sweet, reminiscent of early-web flash games . More virus and spam variety, tricks, and misleads would have been fun. 

Really good first game, surprising variety of levels and fits the jam theme really well. You spend a lot of time gazing into the skybox, however - either a more carefully quirky camera or a more fun skybox could really improve the played experience.

A hard puzzle game that aims for mystery and lands closer to frustration. Well presented, but not so fun to play.

Nice little game, very easy due to the generous timer though - maybe each level could require serving an increasing number customers in the same sixty seconds, to keep the pressure up? 

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Not bad! Fits the jam theme well, but a little repetitive to actually play. Some progressive levels/difficulty, bomber man style power-ups to change the way you interact the grass, and more variation in the growth patterns could make this into an even cooler little arcade game experience. 

Not bad, the building blocks of a novel platformer where you gain and lose abilities based on your body parts, probably needed to do more to fit the jam theme though.